We take a deep dive into the middle months of Persona 3, in which the life and death stakes increase, we get some backstory on Mitsuru's troubled past, and most importantly, get the ultimate god boy Koromaru to join our team.
When we decided six months ago to do a series of eps about a game about death, we didn't really expect it'd be released in the midst of a pandemic. That caveat aside, Persona 3 is a phenomenal game, the one that solidified the Persona formula as we know it all, while having an incredibly rich story and some of the most engaging characters the series has ever known.
Few games succeed as well as this one at presenting an utterly compelling world while being so damn mechanically solid. Join us at the beginning of this three-part series about the value of life, the inevitability of death, and some truly surreal setpieces.
Also, we hope you and yours are healthy, happy, and managing social isolation!
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Allisa, Alex, and Paul enter a post-dystopian world that has been separated into tribes, which can only subsist on demon (and human) meat. Enjoy as we get sidetracked into how many video games feature cannibalism while we delve into one of the oddest Shin Megami Tensei's entries yet.
As we close out our coverage of Shin Megami Tensei 2, we journey further into the dystopian Tokyo Millennium, take on the Messians, discover that Lucifer is an alright guy, and of course go to war with YHWH. Stephen Hawking and Aleister Crowley make surprise appearances, as does a well-placed Dril quote.
Ready for a break from the Tokyo Mirage Sessions and Persona spinoff episodes? Paul, Allisa and Fletch delve into the hellscape that is Shin Megami Tensei 2. In year 20XX, religious zealots have taken control of society, creating a utopia of bloodsports, brutal class divisions, and of course, demons. Join us as we explore a SNES game whose themes are far ahead of their time.
Paul's new JRPG podcast, Combo Chain
On the occasion of Joker joining the Super Smash Brothers Ultimate roster. Allisa and Paul take a deep dive into Persona-related fighting games. Is Joker the best fighter to join the Smash roster? Can we officially ship Joker and Bayonetta now? What is Blazblue and why do its characters want mysterious shards from our favorite P4 protagonists? What does Fletch have to say about ARC System Works? And why oh why does Persona 4 Arena need to be canon? Allisa and Paul ponder these questions while going on any number of tangents in this pretty loose and freewheeling ep.
We spend the second half of Tokyo Mirage Sessions ♯FE on the hunt for a mysterious antagonist (who probably won't be too much of a mystery to anyone who's played a Fire Emblem game before). Along the way, we become P.A.'s to demons while on a TV shoot, in a shockingly accurate portrayal of the experience of an actual P.A.'s duties, and discover Barry's secret heavy metal shredding side. There are monitor puzzles, stepping puzzles, and again a legendary hero and antagonist whose identities are more shocking than a Twilight Zone twist.
Once upon a time, Nintendo and Atlus announced a crossover between Shin Megami Tensei and Fire Emblem. What we got was an ersatz pop idol-themed Persona with some Fire Emblem characters playing the role of personas. Still, there's a lot that's interesting about Tokyo Mirage Sessions ♯FE: its creative puzzle dungeons, unique battle system, use of the Wii U gamepad, and role as sort of a dry run for Persona 5. Alex, Allisa, Paul and special guest Robert take a deep dive into a game that doesn't get much love among SMT or Fire Emblem fans, but is worth some attention on its own.
Allisa and special guest Fletcher go deep into Strange Journey Redux, the remixed and remastered version of the original DS game. Once again, the hellish dimensional pit known as the Schwarzwelt has consumed Antarctica, but much has changed. Who is the strange woman in the dark suit with a flowing red coat, and why does she want to kill you? What is the Womb of Grief? And is this a remake, a sequel, or does it take place in an alternate timeline?
As we wrap up our journey through the world of Raidou Kuzunoha vs. The Soulless Army, we learn what it takes to defeat a soulless god (destroying a satellite powered by perpetual motion, obviously,) discover a shocking detail about our old frenemy Rasputin, and enter a time void to prepare for our final battle with a sentient battleship. And that's not even close to describing all the crazy stuff that happens in this game's finale!
But in the end, we learn that what truly matters is what we've learned from random NPC's along the way.
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