As we delve deeper into the Schwarzwelt, we discover a utopia for teleporter maze fans, meet the hyper-libertarian Captain Jack who is trying to profit off demons, and watch Jimenez and Bugaboo become intimately familiar with one another.
We delve further into the Schwarzwelt in this second part of our series on Shin Megami Tensei: Strange Journey. Along the way, we learn why demons would want a Wal-Mart in hell, do battle with an eldrtich pig tank, and get some Randian knowledge dropped on us by a discarnate parasite.
A portal to hell (or somewhere worse) has opened in Antarctica, and some particularly mouthy demons are streaming forth from it. The Megaten boix are joined by Chris to discuss the first section of Shin Megami Tensei: Strange Journey, exploring the mysterious Schwarzwelt which threatens to consume the world with bombed-out wargrounds and demonic Red Light Districts.
Hey, remember how we spent the past couple of months playing the first Persona game? And we went through its remarkably convoluted plot about parallel dimensions, and evil girl, and more Makis than we knew what to do with? Well, here's the exact same story, told in an even more convoluted way, in manga form! We talk about the modest ways the manga succeeds, the many ways it fails, and what it fails to get about the concept of Personas or adapting video games to other forms.
In our final episode about the first Persona game, we travel through multiple dimensions to save the one true Maki from her doppelgängers. Along the way, we go psycho diving once again, discover embarassing details about Mark's past, and learn how jealousy can turn you into a mustache-twirling villian.
With our friend Ian in tow, we grind through the middle portion of the first Persona. As our heroes enter a parallel world much like their own, they come across a junior eldritch monstrosity, get lost in the mall, and engage in some amateur art criticism.
Have you heard of this mysterious game the schoolkids have been whispering about? It's called the Persona game. With the help of our friend Ian, we take on the very first installment in the Persona series. Released for the PSX in 1996, the first Persona is a lot closer to Shin Megami Tensei than what the series would become, but there are plenty of portents of what would come later. You've got teenagers, the Velvet Room, and a shadowy corporation pulling the strings...along with non-sequitirs like a fearsome mouse-tank boss.
In our final trip through the world of Shin Megami Tensei 1, the Law, Chaos, and Neutral paths diverge, and we journey through a giant cathedral for God, Lucifer, or neither. Along the way, we learn the true identity of Yuriko, fight disturbingly sexualized demons, and strangely demonic angels.
Bryan, Evan, Paul and Fletch brave the middle of the first Shin Megami Tensei. After being nuked by the Americans, the Chaos, Law and Neutral heroes find themselves in a dreamlike world before returning to a bombed-out Tokyo, 30 years in the future. It's a land full of cults, televangelists, demons and other distasteful types, a world that can only be saved by Psycho Diving.
Our friend Fletch joins us to discuss the first official Shin Megami Tensei title. It starts out as prosaic as can be: you're a teenager in Tokyo in the early '90s. Pay no attention to the military blockades around the city, your nightmares of people being crucified, or the impending nuclear war between angels and demons.